In general, try to make sure your avatar has less than 20,000 polygons. My avatar causes everyone in VR Chat to have severely reduced frame rate
Make sure you understand how to mark edges as 'sharp' or how to manually shade only the polygon faces that need it. Try applying a smooth shader operation in the 3D modeling studio of your choice. My model/avatar looks far too flat, I can see all the polygons This requires a 3D modeling studio to repair such as Maya or Blender. Sometimes you may also have vertices that are weighted too strongly or simply to the wrong bone. You may need to manually fix some of the rigging weights (which vertices of your models polygons are influenced by the motions of which bones, and how strong that influence may be) and in the case of polygons that don't move, make sure their vertices have been weighted to the required bone. For instance the fingers of your model may be malformed, due to the bones assigned to the fingers having a bad rotation applied. Some bones may need to be manually rotated in Unity's bone assignment configuration screen. Some parts of the model stretch weirdly or do not move at all during animating You may need to combine multiple mesh objects (if available) into one single mesh object before removing doubles. Open the model in a 3D Modeling studio such as Maya or Blender and make sure that you remove doubles for vertices to force nearby vertices to combine, thus joining nearby polygons. Model tears apart during animation, polygons are not connected In Unity try removing any specular map or setting the material from Standard (Specular) to just Standard. Model/Avatar has blinking white dots in VRChat or you will have to manually 'flip' the normal in a 3D modeling program such as Maya or Blender. You need to flip the 'normals' of any polygon that is not facing the right direction so that Unity knows the correct side of a polygon is never seen and thus shouldn't be drawn (culled).Įither try click 'recalculate normals' in Unity in the inspector window when the model is selected in the project window, and pray. Model/Avatar is see through from the front, or seems like the visible faces of the model is inside out Keep disabling more and more until the crash goes away, and you've found the offending object. It is also useful to know that you can figure out what causes a crash by a process of elimination by way of disabling half the objects in your scene (except those you need to be able to build) and then building to see what happens. Either remove the reference camera, or remove the water.
This is known to occur when a reference camera is assigned in the scene descriptor (such as when adding post processing effects), and a water object is added to the scene that uses its own camera to produce reflections. You can find fog settings under your scene lighting. Make sure if your scene has fog enabled, that you have a value specified higher than 0, or turn off fog. Oculus Rift HMD doesn't turn on or display when loading world in VRChat 21 In blender my avatar looks fine but when I bring it into unity its hair is transparent.20 World and avatar loading gets stuck or is very slow.19 I can only see a few avatars in the game.18 Mixamo animations do not work right in Unity, animation stuck half in floor or makes my avatar preview look like it is in a fetal position or stuck in T-pose.17 My static objects in the scene have a bunch of VRC Static Reference components that increase in number with every build.16 VRChat crashes when trying to enter my world and I don't know the cause?.12 Spawn on top of a grey block in custom map that has no grey block in the Unity Editor.11 The bump/normal map on my Avatar looks weird, or slightly off.10 My avatar does not appear/I am a stuck as a blue transparent person.9 My avatar appears partially in the ground.
8 My avatar causes everyone in VR Chat to have severely reduced frame rate.7 My model/avatar looks far too flat, I can see all the polygons.6 Some parts of the model stretch weirdly or do not move at all during animating.5 Model tears apart during animation, polygons are not connected.4 Model/Avatar has blinking white dots in VRChat.3 Model/Avatar is see through from the front, or seems like the visible faces of the model is inside out.2 Unit圓D crashes when building a scene.1 Oculus Rift HMD doesn't turn on or display when loading world in VRChat.